You are the House of Fingolfin. Your goal is the defeat of The Enemy. However, although that is your sole goal, it may not be enough to win. There are other forces at work.
All of you may freely communicate via PM.
Kaizer - Fingolfin, son of Finwë
- You are the House's limited Killer. You may first kill on Night 3, then only when the mod tells you. You may not save kills. If you do not kill, the kill is lost.
Zarovich - Fingon, son of Fingolfin
- You are the House's Guardian. You may protect anyone on ODD Nights, starting with Night 1.
Willie Kool - Turgon, son of Fingolfin, Lord of Gondolin
- You have two special powers: You are hidden from investigations (seer attempts) AND you cannot be killed at night.
PensFanInDC - Finrod Felagund of the House of Finarfin, Lord of Nargothrond
- You are the House's Seer. You may investigate another player on EVEN Nights, starting with Night 2. You may also have another task, if conditions are met.
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You are The Enemy. Your goal is the total destruction of the Eldar (i.e., everyone else) in Beleriand.
All of you may freely communicate via PM.
mac5155 - Morgoth, The Black Enemy of the World
- You cannot be killed at night. Also, if you are investigated (seered), you will CAPTURE the investigator. Finally, you possess one of the three SILMARILS. The importance of this may eventually come to light.
Troy Loney - Sauron, Chief Lieutenant of Morgoth
- You are the SEER of The Enemy. You may investigate anyone every ODD Night, starting with Night 1. Also, you are hidden from other investigations (seers).
ulf - Gothmog, Lord of Balrogs
- You are the Guardian of The Enemy. You may protect anyone on ODD Nights, starting with Night 1.
canaan - Glaurung, Father of Dragons
- You are the limited Killer of The Enemy. You may first kill on Night 2, then only when the mod tells you. HOWEVER: on any Night, but only ONCE, you may ASSASSINATE a player. Only ONCE. That player will die regardless of any protection. If you do so, you will forfeit your next kill opportunity. Be advised, however, that it is your Doom that if you attempt to kill one particular player, unknown to you, then you will die also. This does not apply to an ASSASSINATION, only a kill. You may save your ASSASSINATION, but you may not save kills. If you do not kill, the kill is lost.
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You are Men of the Houses of the Edain. Your goal is the defeat of The Enemy. However, although that is your sole goal, it may not be enough to win. There are other forces at work.
All of you may freely communicate via PM.
slappybrown - Barahir of the House of Bëor
- You are the leader of the the Elf-Friends. You have a special power which will be revealed to you if the conditions are right.
the wicked child - Beren One-Handed, son of Barahir.
- You are the SEER of the Houses of the Edain. You may investigate anyone on EVEN Nights, starting with Night 2. You also have a secret power which may reveal itself if the conditions are right. Finally, you possess one of the three SILMARILS. The importance of this may eventually come to light.
BigMcK - Hurin of the House of Hador
- You are the mightiest warrior of all the races of Men. You are the Guardian of the Houses of the Edain. You may protect anyone on EVEN Nights, starting with Night 2.
dodint - Turin Turambar, son of Hurin, Master of Doom
- You are the limited Killer of the Houses of the Edain. As Men came late to Beleriand, you may first kill on Night 5, then only when the mod tells you. You may not save kills. If you do not kill, the kill is lost. You also have a special power which may reveal itself if the conditions are right.
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You are the House of Fëanor, The Dispossessed. Your goal is two-fold: You must defeat The Enemy AND recover the three Silmarils.
The holders of the three Silmarils are hidden, but will be revealed to you if you successfully investigate (seer) the holder. You gain possession of a Silmaril if any one of you participate in a successful kill (day or night) of the holder, even if you did not know that person held a Silmaril.
Achieving success in ONE of your two goals accomplishes nothing. You must defeat The Enemy AND recover the Silmarils.
All of you may freely communicate via PM.
MRandall25 - Maedhros, son of Fëanor
- You have two special powers: If you are killed (day or night), you will be automatically protected ONCE. Also, given certain conditions which are hidden to you at this time, you may be able to form the Union of Maedhros with a few other Elves.
Sam's Drunk Dog - Maglor, son of Fëanor
- You are the House's Guardian. You may protect anyone on EVEN Nights, starting with Night 2.
Crankshaft - Celegorm the Hunter, son of Fëanor
- You are the House's Seer. You may investigate any player on ODD nights, starting with Night 1.
shafnutz05 - Curufin, son of Fëanor
- You are the House's limited Killer. You may first kill on Night 1, then only when the mod tells you. You may not save kills. If you do not kill, the kill is lost.
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You are the Sindarin Elves of the Hidden Realm of Doriath. Your goal is the defeat of The Enemy. However, although that is your sole goal, it may not be enough to win. There are other forces at work.
All of you may freely communicate via PM.
obhave - Elu Thingol, King of Doriath
- You are the Seer of Doriath. You may investigate anyone every ODD Night, starting with Night 1. You also have a special power which may reveal itself if the conditions are right.
MWB - Luthien Tinuviel, daughter of Thingol
- You are the Guardian of the House of Thingol. You may protect anyone on ODD Nights, starting with Night 1. You also have a secret power which may reveal itself if the conditions are right. Finally, you possess one of the three SILMARILS. The importance of this may eventually come to light.
dagny - Dior Eluchíl, Thingol's Heir
- If any SILMARILS are lost, they come to you. This may be a blessing or a curse.
relantel - Beleg Strongbow
- You are the limited Killer of Doriath. You may first kill on Night 4, then only when the mod tells you. You may not save kills. If you do not kill, the kill is lost.
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Poor CBear3 is the odd man out. He's nothing. No name, no role.